From 8fc298eea93cdfa823fe93e2a033e8d4d62dd0db Mon Sep 17 00:00:00 2001
From: Jan Grewe <jan@faked.org>
Date: Sat, 24 Apr 2021 03:11:29 +0200
Subject: [PATCH] initial commit

---
 .gitignore              |   5 ++
 .vscode/extensions.json |   7 +++
 include/README          |  39 ++++++++++++
 lib/README              |  46 ++++++++++++++
 platformio.ini          |  20 ++++++
 src/main.cpp            | 133 ++++++++++++++++++++++++++++++++++++++++
 test/README             |  11 ++++
 7 files changed, 261 insertions(+)
 create mode 100644 .gitignore
 create mode 100644 .vscode/extensions.json
 create mode 100644 include/README
 create mode 100644 lib/README
 create mode 100644 platformio.ini
 create mode 100644 src/main.cpp
 create mode 100644 test/README

diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..89cc49c
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,5 @@
+.pio
+.vscode/.browse.c_cpp.db*
+.vscode/c_cpp_properties.json
+.vscode/launch.json
+.vscode/ipch
diff --git a/.vscode/extensions.json b/.vscode/extensions.json
new file mode 100644
index 0000000..e80666b
--- /dev/null
+++ b/.vscode/extensions.json
@@ -0,0 +1,7 @@
+{
+    // See http://go.microsoft.com/fwlink/?LinkId=827846
+    // for the documentation about the extensions.json format
+    "recommendations": [
+        "platformio.platformio-ide"
+    ]
+}
diff --git a/include/README b/include/README
new file mode 100644
index 0000000..194dcd4
--- /dev/null
+++ b/include/README
@@ -0,0 +1,39 @@
+
+This directory is intended for project header files.
+
+A header file is a file containing C declarations and macro definitions
+to be shared between several project source files. You request the use of a
+header file in your project source file (C, C++, etc) located in `src` folder
+by including it, with the C preprocessing directive `#include'.
+
+```src/main.c
+
+#include "header.h"
+
+int main (void)
+{
+ ...
+}
+```
+
+Including a header file produces the same results as copying the header file
+into each source file that needs it. Such copying would be time-consuming
+and error-prone. With a header file, the related declarations appear
+in only one place. If they need to be changed, they can be changed in one
+place, and programs that include the header file will automatically use the
+new version when next recompiled. The header file eliminates the labor of
+finding and changing all the copies as well as the risk that a failure to
+find one copy will result in inconsistencies within a program.
+
+In C, the usual convention is to give header files names that end with `.h'.
+It is most portable to use only letters, digits, dashes, and underscores in
+header file names, and at most one dot.
+
+Read more about using header files in official GCC documentation:
+
+* Include Syntax
+* Include Operation
+* Once-Only Headers
+* Computed Includes
+
+https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
diff --git a/lib/README b/lib/README
new file mode 100644
index 0000000..6debab1
--- /dev/null
+++ b/lib/README
@@ -0,0 +1,46 @@
+
+This directory is intended for project specific (private) libraries.
+PlatformIO will compile them to static libraries and link into executable file.
+
+The source code of each library should be placed in a an own separate directory
+("lib/your_library_name/[here are source files]").
+
+For example, see a structure of the following two libraries `Foo` and `Bar`:
+
+|--lib
+|  |
+|  |--Bar
+|  |  |--docs
+|  |  |--examples
+|  |  |--src
+|  |     |- Bar.c
+|  |     |- Bar.h
+|  |  |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
+|  |
+|  |--Foo
+|  |  |- Foo.c
+|  |  |- Foo.h
+|  |
+|  |- README --> THIS FILE
+|
+|- platformio.ini
+|--src
+   |- main.c
+
+and a contents of `src/main.c`:
+```
+#include <Foo.h>
+#include <Bar.h>
+
+int main (void)
+{
+  ...
+}
+
+```
+
+PlatformIO Library Dependency Finder will find automatically dependent
+libraries scanning project source files.
+
+More information about PlatformIO Library Dependency Finder
+- https://docs.platformio.org/page/librarymanager/ldf.html
diff --git a/platformio.ini b/platformio.ini
new file mode 100644
index 0000000..f31498e
--- /dev/null
+++ b/platformio.ini
@@ -0,0 +1,20 @@
+; PlatformIO Project Configuration File
+;
+;   Build options: build flags, source filter
+;   Upload options: custom upload port, speed and extra flags
+;   Library options: dependencies, extra library storages
+;   Advanced options: extra scripting
+;
+; Please visit documentation for the other options and examples
+; https://docs.platformio.org/page/projectconf.html
+
+[env:micro_pro]
+platform = atmelavr
+board = micro
+framework = arduino
+monitor_speed = 115200
+monitor_dtr = 1
+lib_deps =
+    bxparks/AceButton @ ^1.8.3
+    arduino-libraries/Keyboard @ ^1.0.2
+    fastled/FastLED @ ^3.4.0
diff --git a/src/main.cpp b/src/main.cpp
new file mode 100644
index 0000000..488aae6
--- /dev/null
+++ b/src/main.cpp
@@ -0,0 +1,133 @@
+#include <Arduino.h>
+#include <AceButton.h>
+#include <Keyboard.h>
+#include <HID.h>
+#include <FastLED.h>
+
+// Use this option for Windows and Linux:
+const char HOTKEY_1 = KEY_LEFT_CTRL;
+const char HOTKEY_2 = KEY_LEFT_ALT;
+// Use this for OSX:
+// const char HOTKEY_1 = KEY_LEFT_GUI;
+// const char HOTKEY_2 = KEY_LEFT_ALT;
+
+#define BUTTON_PIN 2
+#define LED_PIN 3
+#define NUM_LEDS 4
+#define MIN_BRIGHTNESS 32
+#define MAX_BRIGHTNESS 255
+#define DOUBLECLICK_DELAY 400
+
+using namespace ace_button;
+AceButton button(BUTTON_PIN);
+
+CRGB leds[NUM_LEDS];
+
+bool muted = false;
+bool ptt = false;
+
+void sendHotkey()
+{
+  Keyboard.press(HOTKEY_1);
+  Keyboard.press(HOTKEY_2);
+  Keyboard.press('m');
+  Keyboard.releaseAll();
+}
+
+void handleEvent(AceButton * /* button */, uint8_t eventType,
+                 uint8_t buttonState)
+{
+
+  switch (eventType)
+  {
+  case AceButton::kEventDoubleClicked:
+    if (muted)
+    {
+      muted = false;
+      Serial.println("Toggle: unmuted");
+    }
+    else
+    {
+      muted = true;
+      Serial.println("Toggle: muted");
+    }
+    sendHotkey();
+    break;
+  case AceButton::kEventLongPressed:
+    if (muted)
+    {
+      muted = false;
+      Serial.println("PTT: unmuted");
+    }
+    else
+    {
+      muted = true;
+      Serial.println("PTT: muted");
+    }
+    ptt = true;
+    sendHotkey();
+    break;
+  case AceButton::AceButton::kEventLongReleased:
+    if (muted)
+    {
+      muted = false;
+      Serial.println("PTT: unmuted");
+    }
+    else
+    {
+      muted = true;
+      Serial.println("PTT: muted");
+    }
+    ptt = false;
+    sendHotkey();
+    break;
+  }
+}
+
+void setup()
+{
+  Serial.begin(115200);
+  Keyboard.begin();
+  pinMode(LED_BUILTIN_TX, INPUT); // switch off builtin LEDs
+  pinMode(LED_BUILTIN_RX, INPUT); // switch off builtin LEDs
+  pinMode(BUTTON_PIN, INPUT_PULLUP);
+  ButtonConfig *buttonConfig = button.getButtonConfig();
+  buttonConfig->setEventHandler(handleEvent);
+  buttonConfig->setFeature(ButtonConfig::kFeatureDoubleClick);
+  buttonConfig->setFeature(ButtonConfig::kFeatureLongPress);
+  buttonConfig->setFeature(ButtonConfig::kFeatureSuppressAfterLongPress);
+  buttonConfig->setDoubleClickDelay(DOUBLECLICK_DELAY);
+  buttonConfig->setLongPressDelay(DOUBLECLICK_DELAY + 1);
+  FastLED.addLeds<NEOPIXEL, LED_PIN>(leds, NUM_LEDS);
+  delay(1000);
+  Serial.flush();
+  Serial.println();
+  Serial.println("Ultimute ready!");
+  Serial.println();
+}
+
+void loop()
+{
+  button.check();
+
+  if (muted)
+  {
+    FastLED.setBrightness(MIN_BRIGHTNESS);
+    fill_solid(leds, NUM_LEDS, CRGB::Green);
+  }
+  else
+  {
+    FastLED.setBrightness(MAX_BRIGHTNESS);
+    fill_solid(leds, NUM_LEDS, CRGB::Red);
+  }
+
+  if (ptt)
+  {
+    float breath = (exp(sin(millis() / 250.0 * PI)) - 0.36787944) * 108.0;
+    breath = map(breath, 0, 255, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
+    FastLED.setBrightness(breath);
+  }
+
+  FastLED.show();
+  delay(5);
+}
diff --git a/test/README b/test/README
new file mode 100644
index 0000000..b94d089
--- /dev/null
+++ b/test/README
@@ -0,0 +1,11 @@
+
+This directory is intended for PlatformIO Unit Testing and project tests.
+
+Unit Testing is a software testing method by which individual units of
+source code, sets of one or more MCU program modules together with associated
+control data, usage procedures, and operating procedures, are tested to
+determine whether they are fit for use. Unit testing finds problems early
+in the development cycle.
+
+More information about PlatformIO Unit Testing:
+- https://docs.platformio.org/page/plus/unit-testing.html
-- 
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