Skip to content
Snippets Groups Projects
Select Git revision
  • 6195e5b319ca9d3a0fc88209358417646380be40
  • master default protected
2 results

gameoflife.cpp

Blame
  • gameoflife.cpp 2.45 KiB
    #include <Arduino.h>
    #include "display.h"
    #include "gameoflife.h"
    
    // https://github.com/Stavrosfil/game-of-life-esp32
    
    int g[SCREEN_HEIGHT][SCREEN_WIDTH];
    int arrayCopy[SCREEN_HEIGHT][SCREEN_WIDTH];
    
    bool runGame = true;
    
    int currentTick;
    int cellsAliveBefore;
    int noEvolutionTicks;
    
    void setupGameOfLife()
    {
      randomSeed(analogRead(34));
      createRandomMatrix(g);
      for (int i = 0; i < 10; i++)
        addGlider(random(SCREEN_HEIGHT), random(SCREEN_WIDTH), g);
      clearDisplay();
      currentTick = 0;
      cellsAliveBefore = 0;
      noEvolutionTicks = 0;
    }
    
    void createRandomMatrix(int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
    {
      for (int i = 0; i < SCREEN_HEIGHT; i++)
      {
        for (int j = 0; j < SCREEN_WIDTH; j++)
        {
          a[i][j] = random(100) < 25 ? 1 : 0;
        }
      }
    }
    
    void gameOfLife(int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
    {
      currentTick++;
      int cellsAliveNow = 0;
     
      for (int i = 0; i < SCREEN_HEIGHT; i++)
      {
        for (int j = 0; j < SCREEN_WIDTH; j++)
        {
          arrayCopy[i][j] = a[i][j];
        }
      }
    
      for (int i = 0; i < SCREEN_HEIGHT; i++)
      {
        for (int j = 0; j < SCREEN_WIDTH; j++)
        {
          int total = (a[i][(j - 1) % SCREEN_WIDTH] + a[i][(j + 1) % SCREEN_WIDTH] + a[(i - 1) % SCREEN_HEIGHT][j] +
                       a[(i + 1) % SCREEN_HEIGHT][j] + a[(i - 1) % SCREEN_HEIGHT][(j - 1) % SCREEN_WIDTH] +
                       a[(i - 1) % SCREEN_HEIGHT][(j + 1) % SCREEN_WIDTH] +
                       a[(i + 1) % SCREEN_HEIGHT][(j - 1) % SCREEN_WIDTH] +
                       a[(i + 1) % SCREEN_HEIGHT][(j + 1) % SCREEN_WIDTH]);
    
          if (a[i][j] == 1)
          {
            if (total < 2 || total > 3)
            {
              arrayCopy[i][j] = 0;
            }
          }
          else if (total == 3)
          {
            arrayCopy[i][j] = 1;
            cellsAliveNow++;
          }
        }
      }
    
      for (int i = 0; i < SCREEN_HEIGHT; i++)
      {
        for (int j = 0; j < SCREEN_WIDTH; j++)
        {
          a[i][j] = arrayCopy[i][j];
        }
      }
      
      if (currentTick % 2) {
        cellsAliveBefore = cellsAliveNow;
      }
      
      if (cellsAliveNow == cellsAliveBefore)
      {
        noEvolutionTicks++;
      }
      else
      {
        noEvolutionTicks = 0;
      }
    
      if (noEvolutionTicks > noEvolutionTicksLimit)
      {
        setupGameOfLife();
      }
    }
    
    void addGlider(int i1, int j1, int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
    {
      // 010
      // 001
      // 111
      int glider[3][3] = {{0, 0, 1}, {1, 0, 1}, {0, 1, 1}};
      for (int i = 0; i < 3; i++)
      {
        for (int j = 0; j < 3; j++)
        {
          a[i1 + i][j1 + j] = glider[i][j];
        }
      }
    }
    
    void gameLoop()
    {
      if (runGame)
        gameOfLife(g);
    }