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gameoflife.cpp
gameoflife.cpp 2.45 KiB
#include <Arduino.h>
#include "display.h"
#include "gameoflife.h"
// https://github.com/Stavrosfil/game-of-life-esp32
int g[SCREEN_HEIGHT][SCREEN_WIDTH];
int arrayCopy[SCREEN_HEIGHT][SCREEN_WIDTH];
bool runGame = true;
int currentTick;
int cellsAliveBefore;
int noEvolutionTicks;
void setupGameOfLife()
{
randomSeed(analogRead(34));
createRandomMatrix(g);
for (int i = 0; i < 10; i++)
addGlider(random(SCREEN_HEIGHT), random(SCREEN_WIDTH), g);
clearDisplay();
currentTick = 0;
cellsAliveBefore = 0;
noEvolutionTicks = 0;
}
void createRandomMatrix(int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
{
for (int i = 0; i < SCREEN_HEIGHT; i++)
{
for (int j = 0; j < SCREEN_WIDTH; j++)
{
a[i][j] = random(100) < 25 ? 1 : 0;
}
}
}
void gameOfLife(int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
{
currentTick++;
int cellsAliveNow = 0;
for (int i = 0; i < SCREEN_HEIGHT; i++)
{
for (int j = 0; j < SCREEN_WIDTH; j++)
{
arrayCopy[i][j] = a[i][j];
}
}
for (int i = 0; i < SCREEN_HEIGHT; i++)
{
for (int j = 0; j < SCREEN_WIDTH; j++)
{
int total = (a[i][(j - 1) % SCREEN_WIDTH] + a[i][(j + 1) % SCREEN_WIDTH] + a[(i - 1) % SCREEN_HEIGHT][j] +
a[(i + 1) % SCREEN_HEIGHT][j] + a[(i - 1) % SCREEN_HEIGHT][(j - 1) % SCREEN_WIDTH] +
a[(i - 1) % SCREEN_HEIGHT][(j + 1) % SCREEN_WIDTH] +
a[(i + 1) % SCREEN_HEIGHT][(j - 1) % SCREEN_WIDTH] +
a[(i + 1) % SCREEN_HEIGHT][(j + 1) % SCREEN_WIDTH]);
if (a[i][j] == 1)
{
if (total < 2 || total > 3)
{
arrayCopy[i][j] = 0;
}
}
else if (total == 3)
{
arrayCopy[i][j] = 1;
cellsAliveNow++;
}
}
}
for (int i = 0; i < SCREEN_HEIGHT; i++)
{
for (int j = 0; j < SCREEN_WIDTH; j++)
{
a[i][j] = arrayCopy[i][j];
}
}
if (currentTick % 2) {
cellsAliveBefore = cellsAliveNow;
}
if (cellsAliveNow == cellsAliveBefore)
{
noEvolutionTicks++;
}
else
{
noEvolutionTicks = 0;
}
if (noEvolutionTicks > noEvolutionTicksLimit)
{
setupGameOfLife();
}
}
void addGlider(int i1, int j1, int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
{
// 010
// 001
// 111
int glider[3][3] = {{0, 0, 1}, {1, 0, 1}, {0, 1, 1}};
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
a[i1 + i][j1 + j] = glider[i][j];
}
}
}
void gameLoop()
{
if (runGame)
gameOfLife(g);
}