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gameoflife.cpp
gameoflife.cpp 3.49 KiB
#include <Arduino.h>
#include "display.h"
#include "gameoflife.h"
#include "network.h"
#include "utils.h"
// https://github.com/Stavrosfil/game-of-life-esp32
int g[SCREEN_HEIGHT][SCREEN_WIDTH];
int arrayCopy[SCREEN_HEIGHT][SCREEN_WIDTH];
bool runGame = true;
bool gameOver = false;
int gameEra = 0;
int currentTick;
int finalTicks;
int cellsAliveNow;
int cellsAliveBefore;
int noEvolutionTicks;
const uint scoreScreenTimeout = 5000;
unsigned long currentMillis;
void setupGameOfLife()
{
gameOver = false;
gameEra++;
currentTick = 0;
finalTicks = 0;
cellsAliveBefore = 0;
noEvolutionTicks = 0;
randomSeed(analogRead(34));
createRandomMatrix(g);
for (int i = 0; i < 10; i++)
{
addGlider(random(SCREEN_HEIGHT), random(SCREEN_WIDTH), g);
}
logLine("Starting Game " + String(gameEra));
}
void createRandomMatrix(int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
{
for (int i = 0; i < SCREEN_HEIGHT; i++)
{
for (int j = 0; j < SCREEN_WIDTH; j++)
{
a[i][j] = random(100) < 25 ? 1 : 0;
}
}
}
void gameOfLife(int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
{
cellsAliveNow = 0;
currentTick++;
for (int i = 0; i < SCREEN_HEIGHT; i++)
{
for (int j = 0; j < SCREEN_WIDTH; j++)
{
arrayCopy[i][j] = a[i][j];
}
}
for (int i = 0; i < SCREEN_HEIGHT; i++)
{
for (int j = 0; j < SCREEN_WIDTH; j++)
{
int total = (a[i][(j - 1) % SCREEN_WIDTH] + a[i][(j + 1) % SCREEN_WIDTH] + a[(i - 1) % SCREEN_HEIGHT][j] +
a[(i + 1) % SCREEN_HEIGHT][j] + a[(i - 1) % SCREEN_HEIGHT][(j - 1) % SCREEN_WIDTH] +