Skip to content
Snippets Groups Projects
Select Git revision
1 result Searching

gameoflife.cpp

Blame
  • gameoflife.cpp 3.49 KiB
    #include <Arduino.h>
    #include "display.h"
    #include "gameoflife.h"
    #include "network.h"
    #include "utils.h"
    
    // https://github.com/Stavrosfil/game-of-life-esp32
    
    int g[SCREEN_HEIGHT][SCREEN_WIDTH];
    int arrayCopy[SCREEN_HEIGHT][SCREEN_WIDTH];
    
    bool runGame = true;
    bool gameOver = false;
    
    int gameEra = 0;
    int currentTick;
    int finalTicks;
    int cellsAliveNow;
    int cellsAliveBefore;
    int noEvolutionTicks;
    
    const uint scoreScreenTimeout = 5000;
    unsigned long currentMillis;
    
    void setupGameOfLife()
    {
      gameOver = false;
      gameEra++;
      currentTick = 0;
      finalTicks = 0;
      cellsAliveBefore = 0;
      noEvolutionTicks = 0;
      randomSeed(analogRead(34));
      createRandomMatrix(g);
      for (int i = 0; i < 10; i++)
      {
        addGlider(random(SCREEN_HEIGHT), random(SCREEN_WIDTH), g);
      }
      logLine("Starting Game " + String(gameEra));
    }
    
    void createRandomMatrix(int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
    {
      for (int i = 0; i < SCREEN_HEIGHT; i++)
      {
        for (int j = 0; j < SCREEN_WIDTH; j++)
        {
          a[i][j] = random(100) < 25 ? 1 : 0;
        }
      }
    }
    
    void gameOfLife(int (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
    {
      cellsAliveNow = 0;
      currentTick++;
      for (int i = 0; i < SCREEN_HEIGHT; i++)
      {
        for (int j = 0; j < SCREEN_WIDTH; j++)
        {
          arrayCopy[i][j] = a[i][j];
        }
      }
    
      for (int i = 0; i < SCREEN_HEIGHT; i++)
      {
        for (int j = 0; j < SCREEN_WIDTH; j++)
        {
          int total = (a[i][(j - 1) % SCREEN_WIDTH] + a[i][(j + 1) % SCREEN_WIDTH] + a[(i - 1) % SCREEN_HEIGHT][j] +
                       a[(i + 1) % SCREEN_HEIGHT][j] + a[(i - 1) % SCREEN_HEIGHT][(j - 1) % SCREEN_WIDTH] +