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network.cpp
network.cpp 5.96 KiB
#include <Arduino.h>
#include <ESPTelnet.h>
#include "config.h"
#include "utils.h"
#include "network.h"
#include "display.h"
MDNSResponder mdns;
AsyncWebServer server(80);
AsyncWebSocket ws("/ws");
ESPTelnet telnet;
IPAddress ip;
int otaProgress = 0;
void setupNetwork()
{
setupWifi();
setupMDNS();
setupOTA();
setupTelnet();
setupWebserver();
}
void setupWifi()
{
ESPConnect.autoConnect(HOSTNAME);
if (ESPConnect.begin(&server))
{
ip = WiFi.localIP();
logLine("Connected to WiFi: ", false);
logLine(WiFi.localIP().toString());
}
else
{
logLine("Failed to connect to WiFi");
}
}
void setupMDNS()
{
if (mdns.begin(HOSTNAME))
{
logLine("MDNS responder started");
mdns.addService("http", "tcp", 80);
}
else
{
logLine("MDNS.begin failed");
}
}
void setupOTA()
{
ArduinoOTA.onStart([]()
{
runGame = false;
ws.enable(false);
ws.textAll("OTA Update Started");
ws.closeAll();
logLine("Update Start");
clearDisplay(); });
ArduinoOTA.onEnd([]()
{
runGame = true;
logLine("Update End");
clearDisplay(); });
ArduinoOTA.onProgress([](unsigned int progress, unsigned int total)
{
int percent = ceil(progress/(total/100));