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Commit 9ac7c488 authored by Jan Grewe's avatar Jan Grewe
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fix cell count

parent 9b78b781
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...@@ -83,9 +83,11 @@ void gameTick(bool (&a)[SCREEN_HEIGHT][SCREEN_WIDTH]) ...@@ -83,9 +83,11 @@ void gameTick(bool (&a)[SCREEN_HEIGHT][SCREEN_WIDTH])
// else: right amount of neighbors -> stay alive // else: right amount of neighbors -> stay alive
else else
{ {
if (colorMap[row][col] < 255) { if (colorMap[row][col] < 255)
{
colorMap[row][col]++; colorMap[row][col]++;
} }
cellsAliveNow++;
} }
} }
// cell was dead, but has right amount of neighbors now -> come alive // cell was dead, but has right amount of neighbors now -> come alive
...@@ -149,11 +151,6 @@ void gameLoop() ...@@ -149,11 +151,6 @@ void gameLoop()
else // not gameOver else // not gameOver
{ {
if (currentTick % 2)
{
cellsAliveBefore = cellsAliveNow;
}
if (cellsAliveNow >= cellsAliveBefore - 5 && if (cellsAliveNow >= cellsAliveBefore - 5 &&
cellsAliveNow <= cellsAliveBefore + 5) cellsAliveNow <= cellsAliveBefore + 5)
{ {
...@@ -164,6 +161,9 @@ void gameLoop() ...@@ -164,6 +161,9 @@ void gameLoop()
noEvolutionTicks = 0; noEvolutionTicks = 0;
} }
cellsAliveBefore = cellsAliveNow;
if (noEvolutionTicks > noEvolutionTicksLimit) if (noEvolutionTicks > noEvolutionTicksLimit)
{ {
finalTicks = currentTick - noEvolutionTicksLimit; finalTicks = currentTick - noEvolutionTicksLimit;
......
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